
Liam Turner
Mobile Prototype 'Travels' (Feb 2018-Mar 2018)
Travels Combat


Travels Combat

Modelling, Animating and Rigging in Blender




'Travels' is a study into developing for a mobile device.
'Travels' is a small mobile game I created in order to familiarise myself with the process of developing and deploying a game for mobile devices. This was also a good opportunity for me to create a variety of small low poly assets with atlas textures.
The player progresses from point-to-point on the world map. These points represent battles the player needs to survive in order to continue progressing. The battle is controlled via finger strokes across the screen, where the direction determines the attack.
The player can earn gold and other loot from these battles which can either be equipped or used to buy even better equipment such as armours and weapons.
Features:
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Touch Based Gameplay
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Inventory and Equipment data using ScriptableObjects
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3D Rendering of Equipment in Combat
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A Variety of Armours, Weapons and Hats
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Strategic Turn Based Combat
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Shop System
What I worked on:
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Code/Scripts written in C#
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3D Modelling in Blender
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Rigging and Animation in Blender
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Textures/Sprites/Graphics in Photoshop
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Managing the project in Unity
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General design documentation and concepts
Multiplayer Prototype 'Druht' (2017)




'Druht' is a study into Online and Local Multiplayer using UNet/Unity.
'Druht' is a small unfinished turn based strategy game that I used as a stepping stone into game development using the Unity engine. I begun development for 'Druht' in early 2017 as part of my university degree, with the intention of learning the basics of Unity and the C# language.
I worked on this game completely solo, using a variety of learning resources online. The game was based upon the "Turn Based Strategy Framework" asset on the Unity asset store, however a lot of the pre-existing code would end up needing to be rewritten when adding online.
Features:
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Working online multiplayer with matchmaking, utilising Unity's 'UNet' features
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Randomly generated map with objects and organised spawn zones
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In-Game map editor/creator
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Local hotseat multiplayer
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Custom unit selection online and offline
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A low poly, pixel texture style
What I worked on:
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Code/Scripts written in C#
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3D Art in Blender
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Textures/Sprites/Graphics in Photoshop
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Managing the project in Unity
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Music and SFX using BeepBox
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General design documentation and concepts